Contributed by rueda on from the again-and-again-and dept dept.
Version 0.111 of Game of Trees has been released (and the port updated, with additional useful information in the commit message):
- introduce gotsysd: configure gotd servers by committing to gotsys.git repo
- make gotd run 'gotsys check' on gotsys.conf commits before accepting them
- make gotd run 'gotsys apply' when the gotsys.git repo receives changes
- add a missing malloc failure check to gotd's repo_write process
- make got clone/fetch work against Git servers which do not speak English
- stop processing more messages upon error in gotd repo_write process
- close file descriptors passed to gotd_imsg_compose_event() on failure
- potential fix for use-after-free in lib/repository.c's match_packed_object()
- make gotd return an informative error when the connection limit is exceeded
- in gotctl info, display the time when a client connection was created
- add reload support to gotd, triggered via 'gotctl reload', not via SIGHUP!
- test S_ISREG in parse_ref_file() explicitly rather than via getline(3)
- release ref-file lock when fstat fails in parse_ref_file()
- do not treat unhandled signals as a fatal error in gotwebd
- fix an edge case of tog spinning when 'B' is pressed in log view
- stop using got_repo_map_path() in gotwebd to fix spurious realpath(3) errors
- avoid creation of pack_fds array when not needed, saving file descriptors
- gotwebd now runs as the _gotwebd user by default, rather than "www"
- gotwebd can now serve repositories outside the /var/www chroot directory
- the gotwebd.conf repos_path directive is no longer relative to the chroot
- get rid of the gotwebd-specific libexec helpers in /var/www/bin/gotwebd
- improve gotwebd behaviour when sending data to already disconnected clients
- plug some memory leaks in got-send-pack and got-fetch-pack
- fix got-fetch-http performance when server sends chunked HTTP responses